Here we are in 2020, confined to our own home. This is an unprecedented period!
While we have to stay at home to deal with the Covid-19 epidemic, we have to find ways to continue our activities, ways to continue communicating, learning and working.

Digital tools and platforms are then of great use for different activities such as education with online learning, transmission of educational content and teleworking. In France, for example, the CNED has launched an online platform called “Ma classe à la maison“. It already hosts nearly 4 weeks of educational content. Other platforms such as Beecome or Classgap offer interesting formats: in addition to videoconferencing, it is possible to communicate via an online chat, attach documents and share one’s computer screen.

According to an EDSmart report, e-learning is shaping a promising future. In times like these, it is easy to see how digital learning is an engaging use and surely a solution for the future. 93% of teachers recognize its benefits for the distance learning of their students. Moreover, by 2025, the e-learning market will reach $300 Billion!
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However, we can see that when it comes to education, transmitting pedagogical content and optimizing its comprehension is immediately more complicated when using only online platforms.
Indeed, following a distance learning theory course on the world of science or chemistry, for example, can quickly turn into a nightmare for students who are trying as best they can to follow and visualize the concepts their teachers are teaching.
What if virtual reality was a solution to optimize both face-to-face and distance learning?

Thanks to immersive 360° video and virtual reality content, it is now possible to “tele-transport” oneself into an environment or situation that is as close as possible to reality.
Imagine traveling around the solar system during your science classes, performing or visualizing a laboratory experiment without risk during your chemistry classes, or traveling through space and time during your history/geography classes to find yourself in the middle ages in the heart of Paris!
These possibilities are now accessible thanks to virtual reality. Either in 360° video to represent existing environments, or in computer-generated images to create entirely virtual scenes.

Going back to our EDSmart report, we realized that e-learning is a promising market provided that virtual reality is inserted. Here, the figures speak for themselves: 87% of teachers are interested in e-learning and the use of immersive technologies. According to them, thanks to the use of these technologies, students would be less distracted and more engaged in the lessons transmitted. In addition, the ability to learn quickly and well would be considerably increased.

With this playful content, students are more likely to follow the courses and understand the concepts, prolong their interest and concentration, and memorize what they have experienced. For it is indeed an experience in which the student can become an “actor” himself, in the opposite sense of “passive” (active visualization and interactions proposed in the scene).
This was the case at the Néoma Business School in Paris. This school was one of the first to try the experiment. While this left some people doubtful at first, it seems that the results in class and the effect on the students’ attention finally put them all in agreement.
In the classes using RV, not a noise, attentive students, immersing themselves in realistic situations in order to develop their critical and creative thinking skills.

Recently, a teacher, following the closure of schools, decided to use RV to continue teaching mathematics. It is thanks to the release of a game Half Life: Alyx, only available in virtual reality, that he was able to transmit to his students, in an original, playful and remote way, a mathematics course on angles.
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Apart from its use in the world of games and simulations, it is clear that virtual reality has a promising future in other fields, particularly in education. A “futuristic” and interactive means of learning, which 97% of teachers are already thinking about to improve their course content.
– Because learning while having fun has never been easier-

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